Schedule


ICEC/JCSG



Monday - 11 November

“The workshops are open for everyone (space allowing)”

  • (ROOM JUAN PABLO)
    8:00 - 9:00 Registration of participants
  • (ROOM JUAN PABLO)
    9:30 – 12:30 Workshop 1: Towards inclusive co-creation of inclusive games
    • Welcome and overview of the framework
    • The Architecture: Game Interaction as Add-Ons.
    • The Collaborative Co-Creation of Inclusive Digital Games: End-User Collaboration Towards Inclusion
    • The Game Co-Creation Platform: Enabling People with Heterogeneous Interaction Needs to Create and Play Digital Games.
    • Fostering Inclusive Co-Creation and Play by People with Disabilities: Approaches for Content Creation and Play
    • Concluding discussion
  • 12:30 - 14:00 Lunch
  • (ROOM JUAN PABLO)
    14:00 – 17:00 Workshop 2: Designing Serious Mobile Location-based Augmented Reality Games
    • Smiling Earth - Raising Citizens' Awareness on Environmental Sustainability using Energy and Transport Data
      Sobah Abbas Petersen, Peter Ahcin and Idar Petersen.
    • Using a Location-based AR Game in Environmental Engineering
      Heinrich Sobke, Jannicke Baalsrud Hauge, Ioana Andreea Stefan and Antoniu Stefan
    • Incentivise me: Smartphone-based mobility detection for pervasive Games
      Thomas Tregel, Felix Leber and Stefan Goebel

Tuesday - 12 November

  • (ROOM JUAN PABLO)
    8:00 - 9:00 Registration of participants
  • (ROOM JUAN PABLO)
    9:00 – 9:30 Opening ceremony
  • (ROOM JUAN PABLO)
    9:30 – 10:30 Keynote 1
    • Keynote: Prof. Magy Seif El-Nasr
      “Game User Research: Building Games that Make Social and Educational Impact”
  • 10:30 - 11:00 Coffee break
  • (ROOM JUAN PABLO)
    11:00 - 12:30 Technical Session 1: Mixed Reality.
    • Session Chair: Eunice Minhua Ma
    • Diminished Reality based on 3D-Scanning
      Erwin Andre and Helmut Hlavacs
    • Personalized chocolate-covered broccoli
      Irene Camps-Ortueta, Pedro Gonzalez Calero, Maria Angeles Quiroga and Pedro Pablo Gomez-Martn
    • Memories of Carvalhal's Palace: Haunted Encounters AR/VR museum gaming designed for digital natives
      Valentina Nisi, Vanessa Casario and Nuno Nunes
    • Virtual and Real Body Representation in Mixed Reality: an analysis of self-presence and immersive environments
      Wesley Oliveira, Michelle Tizuka, Esteban Clua, Daniela Trevisan and Luciana Salgado
  • 12:30 - 14:00 Lunch
  • (ROOM JUAN PABLO)
    14:00 - 15:45 Technical Session 2: Virtual Reality.
    • Session Chair: Jannicke Baalsrud Hauge
    • Effects of End-to-end Latency on User Experience and Performance in Immersive Virtual Reality Applications
      Polona Caserman, Michelle Martinussen and Stefan Goebel
    • FPVRGame: Deep Learning for Hand Pose Recognition in Real-Time Using Low-End HMD
      Eder Oliveira, Esteban Clua, Cristina Vasconcelos, Bruno Augusto Dorta Marques, Daniela Trevisan and Luciana Salgado
    • Give MEANinGS to Robots with Kitchen Clash: A VR Human Computation Serious Game for World Knowledge Accumulation
      Johannes Pfau, Robert Porzel, Mihai Pomarlan, Vanja Sophie Cangalovic, Supara Grudpan, Sebastian Honer, John Bateman and Rainer Malaka
    • Designing a VR experience to reduce the experience of pain: scare, excite or relax?
      Erik van der Spek and Luuk Roelofs
    • A Virtual Reality Game for Vocational Training of Bank Clerks
      Michael Kickmeier-Rust, Philipp Hann and Michael Leitner
  • 15:45 - 16:15 Coffee Break
  • (ROOM JUAN PABLO)
    16:15 - 17:45 Technical Session 3: Entertainment Algorithms.
    • Session Chair: Esteban Clua
    • Learning how to play Bomberman with Deep Reinforcement and Imitation Learning
      Icaro Goulart Faria Motta Franca, Aline Paes and Esteban Walter Gonzalez Clua
    • Procedural Content Generation of Rhythm Games Using Deep Learning Methods
      Yubin Liang, Wanxiang Li and Kokolo Ikeda
    • Music Video Clip Impression Emphasis Method by Font Fusion Synchronized with Music
      Kosuke Nonaka, Junki Saito and Satoshi Nakamura
    • logit: Dynamic Difficulty Adjustment using Few Data Points
      William Rao Fernandes and Guillaume Levieux
  • (ROOM SUM)
    16:15 - 17:40 Doctoral Consortium
    • A Cognitive Adaptive Serious Games Framework for Enhanced Human Performance
      Andrew Seyderhelm
    • Towards Structural Templates for Learning Management Systems taking into account Standardized Qualifications
      Michael Winterhagen
    • Motivations and Measures of Human Cognition in Serious Games
      Laura Waters
    • Panelists: Helmut Hlavacs
  • (ROOM COFFEE BREAK)
    18:15 - 20:00 Poster, demo session , and Reception
    • Aedes vs. Repellents: Applying Tower Defense Dynamics in a Digital Game to Combat the Mosquito
      Gabriel Azevedo and Victor Sarinho
    • Quimi-Crush: A Digital Game for the Teaching of Inorganic Chemistry
      Oto Cunha, Joimar Goncalves and Victor Sarinho
    • PDPuzzleTable: A Leap Motion Exergame for Dual-Tasking Rehabilitation in Parkinson's Disease. Design and Study Protocol
      Augusto Garcia-Agundez, Mareike Goosses, Robert Konrad, Manuel Stork, Hagen Becker, Stefan Goebel and Elke Kalbe
    • UGC Generator: An Open Access Web Tool to Model Unified Game Canvas
      Victoria Gomes, Bruno Matias and Victor Sarinho
    • Avatars: The Other Side of Proteus's Mirror
      Charly Harbord and Euan Dempster
    • Presenting the key ideas of fractions through MathFractions: a Game Based Learning
      Manuel Ibarra, Wilber Jimenez, Carolina Soto Carrion, Eduardo Chavez, Antonio Silva Sprock, Leonidas Brandao and Edison Chiclla
    • Ultimate Food Defense: A Serious Game for Healthy Eating Behavior Awareness
      Bruno Matias, Victoria Oliveira Gomes and Victor Sarinho
    • The concept and development of a serious game Alter Eco" as part of creating a digital twin of a smart city
      Robert Olszewski, Mateusz Cegielka and Jacek Wesolowski
    • BDD Assemble!: A Paper-Based Game Proposal for Behavior Driven Development Design Learning
      Victor Sarinho
    • A health point-based dynamic difficulty adjustment strategy for video games
      Juan Suaza, Edwin Gamboa and Maria Trujillo
    • University Universe: A Mobile Game to Simulate the University Student Life
      Matheus Teixeira, Victor Munduruca and Victor Sarinho
    • GaZone: VR Image Browsing System Providing Feelings of Happiness
      Sho Sugimoto and Hisashi Miyamori
    • AutomataMind: A Serious Game Proposal for the Automata Theory Learning
      Manuella Vieira and Victor Sarinho

Wednesday - 13 November

  • (ROOM JUAN PABLO)
    8:00 - 9:00 Registration of participants
  • (ROOM JUAN PABLO)
    9:15 – 10:30 Keynote 2
    • Keynote: Renzo Sanchez
      How to produce a "AAA independent game" in Peru
  • 10:30 - 11:00 Coffee Break
  • (ROOM SUM)
    11:00 – 12:25 Technical Session 4: Interaction Technologies.
    • Session Chair: Rainer Malaka
    • Creating Layouts for Virtual Game Controllers using Generative Design
      Gabriel Alves, Daniela Trevisan and Anselmo Montenegro
    • Enhancing Communication and Awareness in Asymmetric Games
      Christophe Bortolaso, Jeremy Bourdiol and T.C. Nicholas Graham
    • LoRattle - An Exploratory Game With a Purpose using LoRa and IoT
      Marko Radeta, Miguel Ribeiro, Dinarte Vasconcelos and Nuno Nunes
    • Noise Canceling Music: Reducing Noise by a Mixing it with Suitable Music
      Hiroki Tokuhisa, Satoshi Nakamura, Kenta Sato, Kohei Matsuda and Keiji Matsui
  • 12:30 - 14:00 Lunch Break
  • (ROOM SUM)
    14:00 – 15:45 Technical Session 5: Game Design and Development.
    • Session Chair: Erik van der Spek
    • A Feature-Based Approach to Develop Digital Board Games
      Filipe Boaventura and Victor Sarinho
    • Playing with Persiflage: the Impact of Free-Form Dialogue on the Play of Computer Role Playing Games
      Bernard Cheng and T.C. Nicholas Graham
    • Strategies for Inclusive End-User Co-Creation of Inclusive Storytelling Games
      Franco Eusebio Garcia and Vania Neris
    • Exploring Effect of Game Premise in Cooperative Digital Board Games
      Supara Grudpan, Dmitry Alexandrovsky, Jannicke Baalsrud Hauge and Rainer Malaka
    • Procedural Content Generation in Competitive Multiplayer Platform Games
      Georg Volkmar, Nikolas Mahlmann, Nina Wenig and Rainer Malaka
  • 15:45 - 16:15 Coffee break
  • (ROOM SUM)
    16:15 – 17:35 Technical Session 6: Serious Game Applications.
    • Session Chair: Matthias Rauterberg
    • Designing Gamified Interventions for Autism Spectrum Disorder: A Systematic Review
      Murilo Crivellari Camargo, Rodolfo Miranda de Barros, Jacques Dulio Brancher, Vanessa Tavares de Oliveira Barros and Matheus Santana
    • Analytical Design of Clinical Cases for Educational Games
      Marcos Felipe De Menezes Mota, Fagner Pantoja, Matheus Silva Mota, Tiago de Araujo Guerra Grangeia, Marco Antonio Carvalho-Filho and Andre Santanche
    • Evaluation of informative content of health data submitted through a mobile serious game
      Konrad Peters, Stephanie Buhrer, Marisa Silbernagl, Fares Kayali, Helmut Hlavacs and Anita Lawitschka
    • Designing game-inspired applications to increase daily PA for people with ID
      Ingrid Evensen, Jens Brandsgard Omfjord, Juan Carlos Torrado Vidal, Letizia Jaccheri and Javier Gomez
    • An Educational Game about Math and Magic
      Tiago Lemos, Teresa Romao, Nuno Correia and Miguel Pedro
  • (CHICHA RESTAURANT)
    20:00 Dinner

Thursday - 14 November

  • (ROOM JUAN PABLO)
    9:00 - 9:15 Registration of participants
  • (ROOM JUAN PABLO)
    9:15 – 10:30 Keynote 3
    • Keynote: Soraia Raup Musse
      Crowds Behavior Analysis and Simulation
  • 10:30 - 11:00 Coffee Break
  • (ROOM SUM)
    11:00 – 12:45 Technical Session 7: Measurement and Effects.
    • Session Chair: TBA
    • Arousal Measurement Reflected in the Pupil Diameter for a Decision-Making Performance in Serious Games
      Petar Jercic
    • Identifying Influences of Game Upgrades on Protable Players Behavior in MMORPGs
      Luiz Bernardo Martins Kummer, Hiroyuki Iida, Julio Cesar Nievola and Emerson Paraiso
    • An Exploration the Relationship Between Personality and Strategy Formation using Market Farmer: Using a Bespoke Computer Game in Behavioural Research
      Andrew Reilly, Dirk Van Rooy and Simon Angus
    • Using Game-Based Environments to Measure Cognitive Decision Making
      Laura Waters and Karen Blackmore
    • Towards Cognitive Adaptive Serious Games: A Conceptual Framework
      Andrew Seyderhelm, Karen Blackmore and Keith Nesbitt
  • 12:45 - 14:00 Lunch Break
  • (ROOM SUM)
    14:00 - 15:00 Closing panel on the future of Entertainment Computing and Serious Games
  • 15:00 - 17:00 TC14 Steering group meeting

Friday - 15 November

  • Cusco Satellite Event on teaching Entertainment Computing (only if you're interested, see workshop description)
    • 12:00 Lunch
    • 13:00 Presentation of Position statements: What are your local teaching experiences?
    • 15:00 Perspectives for an international curriculum: What are current standards?
    • 17:00 Perspectives of international student exchange
    • 19:00 Dinner